June 15th, 2010
Spanky’s Blues
The internet is a wild and wonderful place. It can also be extremely disgusting - for example, if you accidentally type “roids” instead of “droids” into Google Images - but I digress. Today we’re discussing pleasant things. And would could be more pleasant than a Super Nintendo game known as Spanky’s Quest?
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May 11th, 2010
Thus Spake Your Teeth
I’m working on this music for a video / commercial that is going to go on the web somewhere. This is version A of two options I am going to present them with…Listen to it and see if you can guess what the temp track was in the version they sent me.
Materials used: Omnisphere, Miroslav Philharmonik, Logic 9, EXS24.
April 22nd, 2010
Circle City Five
This is actually the final version of “An Epic Ran” that I posted a sketch of before. In that entry, I talked about how Jordan came in and recorded the beats, and since then I’ve been chopping them up and adding instrumentation / arrangements over them. Here is the result.
This composition basically sets up a kind of riff, with an abstract kind of melody and syncopated arpeggiation, and them proceeds to modulate through the circle of fifths (this happens every time the slides change in the presentation it was designed to complement). There is probably no need for you to listen to the whole thing - its practically a soundscape in that it doesn’t really go anywhere - it just keeps modulating.
The instruments are: Mr. J. Siegel on the rented Mapex kit and an old Ludwig Snare - which we mic’d with an APEX DP-2 mic kit. Software instruments: sampled upright bass, Spectrasonics Omnisphere, sampled 12 string guitar.
As Gabe said: “It sounds like Mannheim Steamroller…” Indeed.
August 28th, 2009
Electronic: Underwater Manuevers
This is a sketch that was one of several options presented to a client. I think this track would work great behind underwater footage, like an ocean documentary or some sort of travel-channel scubafest.
Speaking of underwater - why don’t they rerun more of the old Jacques Cousteau specials on TV these days? Especially considering the popularity of movies like The Life Aquatic, which are obviously riffing on the JQ legend. Sidenote: can you believe that movie came out in 2004 - 5 years ago? How time flies…
Tools used on this track: Logic, EXS24, Spectrasonics Omnisphere & Stylus RMX.
August 24th, 2009
Music for Pointing to Power
Haven’t posted in a while - here is a recent track I was commissioned to make for an animated presentation - complete with some “whoosing” when stuff flies on and offscreen. If this video goes online I will post a link to it here later on…
Tools: Logic, Superior Drummer, various compressor plugins. All performed, except for 1 blippy sample which is so low in the mix you probably won’t hear it.
Lots of things in the works, new music, site redesign, and more. Its all going to have to wait until I can make some time to do it the right way, but Fall 2009 looks like an achievable deadline. Stay tuned…
October 6th, 2008
Worldwide Excellence With Native Peoples
Here is another soundtrack for a corporate-related video. This is a more worldly company, as you can tell from the slightly “world” rhythm track. Again, some breakdowns and build-ups that are based around interview segments and news clips.
This was my first time experimenting with Stylus RMX from Spectrasonics. It was very useful - I was able to quickly establish the basic rhythms I wanted, and get to the arrangements earlier than usual. If I can find a way to smoothly trigger Stylus RMX with my MIDI drums, it would be pretty hawt. But the Stylus RMX interface is not really geared for this, so we will see if I can work it out.
April 5th, 2008
Experiments in synth funk: Space: The Place
Arthur C. Clarke died last month. He was a visionary - and his brilliant mind, with Stanley Kubrick’s genius, is responsible for one of my favorite movies: 2001: A Space Odyssey.
One of the memorable traits of that film is the use of classical music to frame sequences of vehicles delicately dancing through the void. As much as I love these moments in the film, I have always agreed with Sun Ra and his Astro Intergalactic Infinity Arkestra’s contention that “Space is the Place”.
There is something about laser beams, black holes, and big rockets that says “funk” to me. With that in mind, here is a space-funk riff for the next time you venture into the abyss.
February 7th, 2008
The Lost Artifacts: Music for a Myst-type Game
Here is a track for a non-existent video game. I’ve been doing some experiments with the Pipmak engine, and this music works well for a game in the Point-and-Click Myst-style genre.
Imagine yourself on a lonely desert planet that contains the ruins of an ancient civilization. You must solve puzzles and mysteries in order to unlock their secrets, and learn what wiped them out. Yes, its a cliche- but it works well in this genre.
0:00-0:54 - Intro sequence with Title screen menu loop
0:55-1:01 - Outro from menu into game
1:02-1:14 - Puzzle solved
1:15-3:05 - Ambient FX and music
January 13th, 2008
Fantasy / Animation: Forest Spirits
Before I moved to Japan I used to watch a lot of anime. In particular I liked most of the Studio Ghibli and Production I.G stuff (Spirited Away, Ghost in the Shell, etc). There are a lot of musical themes that both studios return to again and again, and it really creates a vivid world for the viewer.
Anyway, this is a track that is sort of tribal and mystical. Something about this track reminds me of the forest spirits in Princess Mononoke, but there are touches of the Ghost in the Shell soundtrack, too. It is a very dramatic and open track - I tried to keep the “curve” of the arrangement relatively flat - no sudden changes or jumps - like a river flowing along.
Reading the entry for Joe Hisashi, who composes the music for many Studio Ghibli films, I was surprised to learn he was a typesetter! I think many people who are interested in graphic design are also interested in music composition - after all, arranging a layout and arranging music share many things in common. I would love to ask Mr. Hisashi what he thinks about this idea.
January 9th, 2008
Video Game: Zelda-Type Questing Game
This is music designed to fit with a questing / fantasy game. Something along the lines of the Zelda series: cute, fun, magical. Elves, mazes, tunnels, goblins, swords and armor, magic items…that sort of thing.
As you listen, you will hear the following segments:
INTRO (0:00): The music you hear during the main menu, before you start the game
EXPLORING (0:24): The general theme of the tune…traveling, questing
PUZZLE SOLVING (0:55): Presented with some sort of test / trial / puzzle
EXPLORING REVISITED (1:12): Back to the wandering theme, but fuller, more triumphant.
BATTLE (1:51): Attacked! Imagine the clashing of swords over this segment
DEAD (2:10): You sustained one blow too many, and keeled over. Hope you saved!
All of these instruments are MIDI instruments, tweaked and played in Logic Pro 8. I am a big fan of the toy piano sounds, I think they hold the whole piece together, and give it a fun feeling.
December 18th, 2007
Sequencing Exercise: Woe
This was an exercise in re-sequencing a song I really like. Do you recognize the song? Hint: the actual song title is a synonym for “Woe”. This version is truncated, since the point wasn’t to fully recreate the original, just to learn from the arrangement and experiment with my own tones and textures. This is all me on the MIDI kit and using some nice synth pads. I also got a good guitar tone out of the Amplitude plug-in, I think.