This is actually the final version of “An Epic Ran” that I posted a sketch of before. In that entry, I talked about how Jordan came in and recorded the beats, and since then I’ve been chopping them up and adding instrumentation / arrangements over them. Here is the result.
This composition basically sets up a kind of riff, with an abstract kind of melody and syncopated arpeggiation, and them proceeds to modulate through the circle of fifths (this happens every time the slides change in the presentation it was designed to complement). There is probably no need for you to listen to the whole thing - its practically a soundscape in that it doesn’t really go anywhere - it just keeps modulating.
The instruments are: Mr. J. Siegel on the rented Mapex kit and an old Ludwig Snare - which we mic’d with an APEX DP-2 mic kit. Software instruments: sampled upright bass, Spectrasonics Omnisphere, sampled 12 string guitar.
This is just a work-in-progress clip of something I am working on for a multimedia presentation. I think it’s going to be some sort of presentation at an electronics tradeshow.
For this project I wanted to try something different. An old friend of mine was in town: Jordan Siegel, formerly the drummer of the fantastic pop band Fooled By April, and currently the frontman for Boston’s premeir classic rock cover group French Lick. I figured it was a good opportunity to track some live drums instead of sequencing / playing drum samples on a MIDI kit, like I might normally do.
So I got a drum kit together and bought a set of APEX drum mics. I’ve been skeptical of these “drum mic kits” in the past, but actually this kit worked pretty damn well. Jordan rolled in and played his ass off - and bam! I had myself a custom drum beat library. I went through and tweaked / spliced / hacked the beats all up, and now I am in the process of composing some music to go along with these grooves.
For this particular project, I can’t do anything too complex - imagine being one of the poor salesman standing next to this kiosk while the music loops every 3 minutes. Pretty much anything would drive you insane if you have to listen to it all day, so I try to keep the whole thing pretty minimal - its going to have a couple bursts of music at some key moments in the animation, but the majority of the piece will be pretty quiet and chill.
Anyway, I am still working on it. Once I get the whole thing done I will post it here. Stay tuned…
Client: “Oh, and we need a music bed for this presentation by tomorrow morning.”
Me: “….”.
Client: “Since its for a tradeshow, and will be looping the entire time, something simple and non-intrusive would be best.”
So I whipped this together and went straight to bed (I’d already been up 24 hours). It’s extremely simple. Stylus RMX + Omnisphere + EXS24 = percolating noises. Apparently I’ll get the chance to expand on this soundtrack once the presentation is converted into a stand-alone piece, complete with audio narrator, at some point in the future. At that point maybe I will post the whole presentation with the actual soundtrack, etc. Until then, this was a “fire and forget” project.
Here is a little ditty I worked up a while back and then forgot all about. I rediscovered it while digging through some files on my machine. Actually I rediscovered a lot of half-finished ideas and songs, which I really should get to some sort of completed state, just so I can post them here.
You might ask why I post unfinished ideas at all. I like to archive my ideas on this site so that when I am working on new projects, I can use it as a reference library of sounds, phrases, mixes, and ideas. Its much easier to browse things here than on my hard drive, inside a maze of folders, etc.
Hence the “journal” title of this website. I am working on a portfolio of work though, which I should be able to launch later this month - stay tuned!
Back to this track: I am not really sure what this would sync well with. The bongos are reminiscent of a tiki-torch party on the beach, but the guitar is more like something you would hear in a dark smokey jazz club. Then there is the mysterious and ethereal song structure…which is out of place in both of those settings. But the end result of these combinations is something else entirely. If I had to pick, I would say it would fit with some sort of Vegas casino theme. Maybe a fashion scene in a heist movie…
This is a sketch that was one of several options presented to a client. I think this track would work great behind underwater footage, like an ocean documentary or some sort of travel-channel scubafest.
Speaking of underwater - why don’t they rerun more of the old Jacques Cousteau specials on TV these days? Especially considering the popularity of movies like The Life Aquatic, which are obviously riffing on the JQ legend. Sidenote: can you believe that movie came out in 2004 - 5 years ago? How time flies…
Tools used on this track: Logic, EXS24, Spectrasonics Omnisphere & Stylus RMX.
Recently he posted a video to Vimeo that he made using the new Canon 5SD MkII camera - a new camera that can shoot high-definition video as well as still photography. Since it was released under a Creative Commons Attribution license, I took the liberty of creating a score for the sequence. Read the rest of this entry »
This is somewhere between a soundtrack and a soundscape, with little percussion / beats, and a sort of wandering structure that unfurls towards the end. I am no Brian Eno (although I am a fan of his), but I do like the ambient genre now and then. There is something psychologically liberating about working on a track once I’ve decided that it is evolving into an ambient thing, like at that point I can basically do anything I can think of.
In this case, that included appropriating a bit of Carl Sagan. The end result is something you might be able to listen to as you fall asleep.
Here is a track for a non-existent video game. I’ve been doing some experiments with the Pipmak engine, and this music works well for a game in the Point-and-Click Myst-style genre.
Imagine yourself on a lonely desert planet that contains the ruins of an ancient civilization. You must solve puzzles and mysteries in order to unlock their secrets, and learn what wiped them out. Yes, its a cliche- but it works well in this genre.
0:00-0:54 - Intro sequence with Title screen menu loop
0:55-1:01 - Outro from menu into game
1:02-1:14 - Puzzle solved
1:15-3:05 - Ambient FX and music
Before I moved to Japan I used to watch a lot of anime. In particular I liked most of the Studio Ghibli and Production I.G stuff (Spirited Away, Ghost in the Shell, etc). There are a lot of musical themes that both studios return to again and again, and it really creates a vivid world for the viewer.
Anyway, this is a track that is sort of tribal and mystical. Something about this track reminds me of the forest spirits in Princess Mononoke, but there are touches of the Ghost in the Shell soundtrack, too. It is a very dramatic and open track - I tried to keep the “curve” of the arrangement relatively flat - no sudden changes or jumps - like a river flowing along.
Reading the entry for Joe Hisashi, who composes the music for many Studio Ghibli films, I was surprised to learn he was a typesetter! I think many people who are interested in graphic design are also interested in music composition - after all, arranging a layout and arranging music share many things in common. I would love to ask Mr. Hisashi what he thinks about this idea.
When I listen to this song, I envision some kind of scene in an glistening modern airport: a man running through the crowd. Desperately trying to reach the gate before the woman departs. Like something from the end of a John Hughes movie.
This is a background music loop for a multimedia presentation I made a couple years ago. Motorola hired me to create a Flash movie about a new technology they were showcasing. At this time I was using Cubase, I think. Just me and a keyboard.
This is a dramatic little idea that came together while I was playing with some ambient sound effect loops from the Apple library. You can hear some vinyl scratches and some gated drum parts, along with a guitar part and a keyboard part that I added into the mix. I sort of like the key change at the beginning…